So far the players have seen rooms in basements rearrange themselves with an extraplanar influence, a floor has turned into a pool of blood, a back-alley was covered with a fleshy goo that was doubly disgusting for the sorcerer because it also trashed the Weave, and at our next game I am planning on introducing some actual Quake monsters plus a few other touches to make the planar intersection explicit and the reason for the PCs being affected very straightforward - the Big Villain On The Other Plane has seen the future, and it knows the PCs are going to try to stop its entry into the Realms! Attacks up close with a hugely damaging high-to-low slam, or with alternating claw swipes. Attacks at range with lightning blast that takes a small amount of time to charge up. Towering humanoid monster, beefy and covered in white gooey fur (flame retardant, resistant to explosive weapons in Quake). High HP.īiggest & baddest non-boss enemy in Quake. Chucks big explosive floating magic balls at the player that move relatively slowly, but will home in and even follow around corners to a limited degree. Three-legged anthropomorphic spider thing. Explodes violently upon death, damaging the player if he's too close. In combat, bounces towards the player like silly putty. Usually teleports in at opportune places (e.g., behind or above the player).īlob of purple goo that crawls slowly along the ground when it hasn't yet seen the player. Decent HP.įloating torso with no arms, a tail, and not much of a neck. No apparent eyes, mouth is just a facefull of teeth. Has a mean jump-attack with horns and claws, up close slashes. Four-legged-ish but walks on rear legs, front legs end in claws. Can't be killed except with high explosives - simply gets knocked down, sleeps for a bit, then gets back up (similar to the D&D Troll).įast, hard-hitting melee fighter. Attacks at range by ripping bits of flesh out of its own body and chucking them at the player. The "Quake" monsters I'd like to use are as follows: I'd like to post up some sample stats as I work on them, but as I've never created a monster before I would appreciate help getting them balanced & correct. If nobody's ever heard of these monsters being converted before, I think I'll create them myself. They're playing in the Forgotten Realms but I have been dropping ever-increasing hints of some kind of planar intersection with a "Far Realm" type plane, the perfect opportunity to bring in Quake's Cthonic horror for a little while. Has anybody ever converted the monsters from the classic PC game "Quake" for D&D? There's some cool and creepy bad guys in Quake and I'd like to throw a set of them at my PCs for something of a one-off side-track.
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